Tingkat adiksi game online pada remaja di SMAN 1 Kasihan Bantul

  • M. Rizki Farhan Universitas Jenderal Achmad Yani Yogyakarta
  • Khristina Dias Utami Ibu kandung
  • Retno Sumiyarini Universitas Jenderal Achmad Yani Yogyakarta
Keywords: Level Addiction, Teenagers

Abstract

Background: Internet users have reached 4.5 billion worldwide. This number indicates that 60% or more than half of the earth’s population has been using the Internet. Objective: To identify the level of online game addiction among teenagers at SMAN 1 Kasihan Bantul. Methods: Used a descriptive quantitative research design of a cross-sectional approach. The population of this research was teenagers in the X class in a total of 286 recruited through stratified random sampling technique which was resulting in 100 samples. Results: From the research result, it was evident that most of the addiction levels among the teenagers at SMAN 1 Kasihan fell into the light category (<55%) in a total of 76 respondents (76%). Conclusion: It was shown that the teenagers at SMAN 1 Kasihan Bantul experience a light online game addiction.

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Published
2023-03-24
How to Cite
1.
Farhan MR, Utami KD, Sumiyarini R. Tingkat adiksi game online pada remaja di SMAN 1 Kasihan Bantul. Media ilmu kesehatan [Internet]. 2023Mar.24 [cited 2024Nov.19];12(1):21-7. Available from: https://ejournal.unjaya.ac.id/index.php/mik/article/view/826